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Your Online Life, Permanent As a Tattoo

View TED Talk Link Watching this TED talk titled “Your Online Life, Permanent As a tattoo” talks about how the use of social media can be the same as having a personal tattoo. Juan Enriquez, the main speaker, begins the presentation by using visual pictures of what tattoos can represent in a person's life. Using pictures, he shows the audience that tattoos can be beautiful, intriguing, intimate and also builds humor by stating that they can be mistakes. After showing the audience these different types of tattoos, he starts to question them about what if social sites and services were to become personal tattoos. At this point he begins to add more information on how the way we express ourselves on  social media can impact and create our  “Electronic Tattoo”. Juan states how difficult it is to get away from our electronic tattoos, since forms of technology, like facial recognition are getting better and better at recognizing people's faces. He adds up that if someone

The importance of sharing data between functions/methods, and their scope.

It is important that functions/methods share data between a class because in programming you will be having a lot of methods that will need to share data to function correctly. For example, if you had to calculate different types of data with equations, you would have the calculations being done in one method then transfer only the calculated data to a display method. If data isn't shared between these two classes then only the calculation method will have the data, and no other methods can access it, making it difficult to use that data to perform more tasks. The scope refers to the portion of the program a variable is visible, as well as where it can only be used. It is referred to where a variable can be read from and/or written to, in other words where the variable lives. Visibility compared to scope is where the variables can be used and shared. We can set where a variable can be accessed with three different options, public, private and protected. This is important becau

WHILE and IF statements

A while loop statement will repeatedly execute a statement as long as the given condition is true. If the while loop's condition is set to true then the program will go into the loop, and will keep looping as long as that condition remains true. For example: int score = 15; while (score  <  20)       {             Console.WriteLine("value of score: {0}"), score;              score++;        }        Console.ReadLine(); In this example the program will go into the loop for as long as the value of score is less than 20. Once it's in the loop it will increment the value of score by one, then it will check if a is still less than 20. Once the value of score reaches 20, it will no longer go into the loop as the condition will no longer be true. A IF statement on the other hand can be a bit similar to a while statement, as it will check the condition at first, and if it's true it will execute the block of code inside of it. IF the condition is

How variables and properties work/compare.

Variables are storage locations that data can be stored in. They are are a way of naming data locations that can be later on used in the program. Variables generally have four attributes: an identifier, data location, type and value.  We have used variables in most of our programs in class, for example, storing names as strings and numbers as doubles/ints. Properties on the other hand can be looked as a special type of method that exposes a variable. A property can have can have a Get procedure (read only), a Set procedure (write only), or both (read-write). Properties are effective in a way that they have access to private data inside of a class, and can manipulate the data as it enters or leaves the class. Variables and properties are both important in programming because they help store and manipulate data. Variables can be used to store and protect important user data inside of classes, and the property of those variables help manage what data is only going out into outside cl

Modular Programming

Modular programming is the practice of breaking down a program's functionality into independent interchangeable modules. Each of these modules have everything necessary to execute only that aspect of the desired functionality, in the case they are needed.  Modular programming is important because it creates a structure that keeps the code organized and easier to maintain. For example, if you had to change an object used throughout a program, with modular programming you would only have to find the module where the character was coded. Compared to not having modularization, if you wanted to accomplish this you would be required to read the code line by line having to find and edit that character everywhere it was used. Programming languages like C#, java, and C have this implemented by having different methods or identifiers. Once that is created then you are able to use those methods elsewhere in your code, which also saves time by not having to re-write the method all over ag

The use of libraries are an important part of coding.

A library in programming code is a collection of similar objects that are stored for occasional use.  It is a collection of reusable and precompiled programming routines that the programmer can "call" when writing code so that the programmer can just use and not have to write it. Frameworks are reusable software environments that provide functionality to facilitate development of software applications, products and solutions. They can include compilers, code libraries, tool sets and application program interfaces to help the development of projects and solutions. A namespace are structured hierarchies that serve to allow the reuse of different names in different contexts, and have a purpose of avoiding name collisions between multiple identifiers that share the same name. A class is like a blueprint, it is basically set of instructions that define how an object looks and its specifications, they can store things and do things. Finally method is a series of statements that

Why I am at MATC

Hello! My name is Noel Dominguez, I am 20 years old and I am currently enrolled in the IT mobile application developer program at MATC.  I am at MATC because since I was little I had a passion for technology. I  was always seen as the “techie” guy from my family. I always liked taking old electronics apart just to see how things worked from the inside and ever since I was introduced to computers my love for technology grew even greater. While at high school that part of me only got stronger, my passion led me on a iphone repairing business that involved the tweaking of iphones internally(jailbreak) and externally. After graduating high school I devoted my time and developed a game based on a twitter trend. I managed to publish this game on iOS, Google and Amazon app stores within a few months, not to mention achieving this with not one clue on how to code. I am currently in my second semester in the IT mobile apps developer program, not only because technology has been a part of my